v1.0 · released

The Game

Two players, two thousand Health each, and two decks of fifty. You know which cards you have. You may be questioning what cards you have, though.

Cards without rules text

Card games print information on every card. Forgotten Words does so to: It prints a name, a type, the numbers and the art, and usually, little more. You learn what a card does by playing it, by watching your opponent play theirs, and from the Name cards that come with every pack.

Nothing is random about this. Every card does have a single, specific effect. If you can remember or understand it, that can help you play it or play against it.

Six example cards

The boosters

First Light booster pack
First Light
Ashen Covenant booster pack
Ashen Covenant
Iron Liturgy booster pack
Iron Liturgy
Wild Parliament booster pack
Wild Parliament
The Long Prophecy booster pack
The Long Prophecy

Ways to play

Online duelsFind an opponent and play the deck you built against anyone also looking for duels.
Practice against the AIThree opponents, from a newcomer with a random deck to a professional built around a Secret.
The Journey63 places, 27 characters, 16 puzzles, a Crown to reach and a country with no name.
DraftPick one of four cards, fill your deck with foils and play what you got.
Friend matchesBest of three, a starting-Health handicap, no clock, or a draft for both.
TutorialA guided first duel through the eight cards every player starts with.

Screenshots

A duel in progress: both Fields, the hand, the phase rail and the stack The main menu over the Ashen Covenant title painting