v1.0 · released

Dev Diary

How the game was made, from the first prompt to the next build. Every step is dated; days of bug hunting are left out.

The timeline

start and next build milestone release development
  1. 2026-09-19

    The first prompt

    An original card game with no rules text: the server holds every rule, the client holds none.

  2. 2026-09-22

    M1: the rules engine

    Duels decided by the server, the stack resolved one object at a time, twenty ways to summon, every action all or nothing.

  3. 2026-09-23

    M2: the first 200 cards

    Archetypes, nine starter decks and a balance simulation over every pair of decks.

  4. 2026-09-23

    M3: the art pipeline

    415 NovelAI paintings, card framing, hidden names and an audit of every pack.

  5. 2026-09-23

    M4 and M5: online, with a face

    A lobby of duel rooms, accounts, a priority clock; then the board, the effects and the sound.

  6. 2026-09-24

    Opponents and rules cards

    Three AI tiers, How to Play cards, the Summon button, icons, card backs and Health bars.

  7. 2026-09-25

    The duel's story and the collection

    History and chat, a finish on every card, Name Cards, the main menu, Collection and Deck Builder.

  8. 2026-09-27

    Look and sound

    The motion pass, booster key art, the four foil films, music, title screens and more boards.

  9. 2026-09-27

    Playing with friends

    A two-player test harness, a pack for every finished duel, and the first build for friends.

  10. 2026-09-28

    Version 0.2.0: the deeper layer

    The game's hidden side becomes something you can play, not only read about.

  11. 2026-09-29

    The Journey

    A world of 63 places and 27 characters, 16 puzzles, the Crown and the Pilgrimage.

  12. 2026-09-30

    Rewards and gold ink

    Card backs and postcards from the Journey, and gold ink for the words the game recognised.

  13. 2026-09-30

    The effects art pass

    The soft-light look, in five batches, from the everyday beats to the biggest moments.

  14. 2026-09-30

    Beyond cards

    A new card type that changes the whole table, and the first three worlds.

  15. 2026-10-01

    Forgotten Words

    The game gets its name, the Master AI, a friend system with invites, and three more Beyonds.

  16. 2026-10-01

    Three hundred cards

    A 91-card batch and five boosters with sixty designs each.

  17. 2026-10-02

    Version 0.8.0

    The first build of the whole game, packaged for friends.

  18. 2026-10-03

    Version 0.9.0

    Beyond characters inside their frames with films of their own, and the Journey's lines rewritten.

  19. 2026-10-04

    The Doorkeeper's puppets

    Puppet cards that play the parts of the threats.

  20. 2026-10-05

    A Beyond for every character

    21 new world cards with their own art, films, sounds and board changes.

  21. 2026-10-07

    Version 0.10.0

    A Beyond in one pack of fifteen, the Journey's characters carry their own, and the AI plays all 27.

  22. 2026-10-07

    Version 0.11.0: toward 1.0

    Settings, deck codes, replays, bug reports, draft, the tutorial, best of three and Pilgrimage records.

  23. 2026-10-07

    Friends both ways, a title for every booster

    Friend requests that both sides accept, a support notice, and five title paintings with their own soundscapes.

  24. 2026-10-07

    Lighter on the wire

    Compressed messages: a duel sends about a seventh of what it did.

  25. 2026-10-17

    A face of its own

    New lettering for the whole game, a repainted postcard and eleven postcards lettered again.

  26. 2026-10-24

    Version 0.12.0

    Fixes a variety of design things behind the scene.

  27. 2026-10-25

    Version 1.0.0: Custom Calamity

    The Card Maker, custom cards on any server, Custom Calamity, 141 new effects, a new Draft table and Godot credited.

  28. 2026-10-25

    Version 1.0.1: Come and play

    The public server opens, with a download to play online and one to host your own table; privacy in the game.